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The 2015 launch of Cities: Horizons provided something fans of the mid-’90s city contractor titles had actually been sorely missing out on: a modern, yet faithful reimagining of the genre. While Cities: Horizons was every bit a modern-day entry in the category lots of matured loving, it did away with the negative facets of the modern formula, while accepting the area completely. The result is a video game that today, 6 years later, still has a specialized area playing the title as well as supplying a vibrant mod scene.
We had a chance to consult with Mariina Hallikainen, CEO of designer Colossal Order, concerning the advancement and also continued support of Cities: Horizons. You can see our complete Q&A listed below.
When the team began advancement on Cities: Sky lines, what ideas did it check out and draw from for the first concepting?
We had some significant SimCity followers in the dev team as well as wished to accomplish a spiritual follower to SimCity 4. Normally, the aspiration was a lot more than our resources at the time, so we needed to prioritize on the amount of material and various functions. Visual work such as night and day cycle and seasons were out of the question and also we would have loved to produce even more variation for the possessions. We tried to concentrate on making the game feel bigger than it really was by allowing as much liberty for the gamer as possible and also supporting modding as extensively as we practically could.
review of the COMPUTER variation, as well as the console version.